GAME WORLD / IN DEVELOPMENT

Living world.
Your mark.
MEGACUBE.

MEGACUBE begins with a vast cube you want to do more than see — you want to make a part of it your own. The first step is MegaCube Runner: a route across platforms, jumps and checkpoints alongside a wall of living segments. We are building a world where players will be able to leave their own image on its faces and one day recognize, among countless details, something that belongs to them.

Level one is being ported to Unreal Engine. The descent and horror labyrinth are planned.

Explore the world
LOADING SCENE / UNITYCOMING SOON
A short edit of the Unity loading scene. This scene is not yet complete in the current Unreal project.
01 — THE IDEA

More
than a wall.

The route alongside the cube is only the beginning. In MegaCube Runner, the player moves beside a vast wall of living segments. Platforms, jumps and checkpoints lead onward, but the wall stays in your mind: you want to look closer at its faces and find your own place among them.

The approved direction leads from the outer wall into the cube and then into an unsettling labyrinth. These later levels are planned after level one is completed and verified.

In the Unity version, Cube View already lets you examine the wall and select a segment face or platform for an image. That small action is the seed of MEGACUBE’s larger idea: players will not just explore this space; over time, they will be able to change how it looks. We plan to let players place images, links and other visual work on acquired segments and platforms. Imagine recognizing your own piece among thousands of details on the cube. Content placement and purchases are not available yet.

We want to give players more choice than a roster of ready-made characters. If none of them feels like yours, our plan is to let you photograph an object, a drawing or something entirely unexpected, edit the photo in an in-game editor and turn it into an avatar. It could be beautiful, strange, funny or meaningful only to you. You will bring an image you created yourself into MEGACUBE, rather than wear someone else’s template. The editor and photo-based avatar creation are still planned features.

A render of the living cube from the project Blender scene.

02 — AVATARS

Avatars.

Ready-made heroes are only the beginning. In the future, you will be able to create a personal avatar from your own photo. For now, these are visual concepts and 2D references; Unreal 3D models are planned separately.

Dark character concept with glowing fibers
Hero concept Owner-provided art
Character concept woven with glowing fibers
Hero concept Owner-provided art

New visual concepts.

Three images provided by the project owner. These are visual references; they do not confirm finished 3D game models.

Concept 01: person in dark armor among snowy rocks
Concept 01 Owner-provided art
Concept 02: armored reptilian figure in a space hall
Concept 02 Owner-provided art
Concept 03: person in dark armor with a distant planet behind
Concept 03 Owner-provided art

2D avatar references

From the Godot project. These images do not represent finished 3D characters in Unreal.

FIRST HEROAYO Neon in a yellow coat
AYO Neon
CrownByte, a blue one-eyed character with a crown
CrownByte
Coral Pop, a red one-eyed character
Coral Pop
Red Shift, a red one-eyed character
Red Shift
Frostbyte, a blue pixel-art character
Frostbyte
Solarbyte, an orange pixel-art character
Solarbyte
03 — THE JOURNEY

Months
behind every
frame.

At least 227 days of documented work, from February 10 to September 25, 2026. An earlier start date has not been verified.

MEGACUBE did not come together in one sprint. The game moved through a working Godot version, development in Unity and the current staged port to Unreal. Every transition meant preserving what had already been built: the route, platform behavior, segment logic, screens, characters and the feel of movement.

Sometimes the result looked ready, yet hours of checks remained: whether coordinates matched, an image stayed on the wall, checkpoints worked and the game launched on a phone. Behind the striking visuals are revisions, tests and the choice to preserve what already worked.

That journey continues. This page shows both the game’s visual direction and its current development status.

2026 Godot: first Git snapshot19.06.2026 Unity: project architectureSeptember 2026 Unreal: port and parity checks
04 — PROJECT STATUS

Coming soon.

Based on project records as of September 25, 2026.

01 / IN CODE

World foundations

Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.

02 / IN PROGRESS

Level one

Unreal has the route, basic Runner movement, coins, falling and checkpoints. The complete play flow and visual parity are not yet verified.

03 / NOT VERIFIED

Finished game

A full launch, playthrough and phone run after the latest changes have not been verified. No release date has been announced.

06 — THE ROUTE

Face by face.

An approved direction, being built step by step.

Outer wall

Climb the platform route, reach the summit and cross over.

IN PROGRESS

Descent inside

Platforms inside the cube, a view from above and growing unease.

PLANNED

Labyrinth

A horror space deep within MEGACUBE.

PLANNED

These first three levels are the beginning of the approved direction, not the entire game.

07 — GET THE GAME

Get the game.

The game is still in development. A direct download and store links will appear here after a verified release.

01 / APK

Direct download

Installation file from this site.

COMING SOON
02 / GOOGLE PLAY

Google Play

The game page on Google Play.

COMING SOON
03 / CHINA

App stores

Links to app stores for China will appear after release.

COMING SOON
04 / iOS

App Store

A link to the iOS version will appear after release and verification.

COMING SOON
08 — COOPERATION

Build the world with us.

MEGACUBE welcomes cooperation with game studios, publishers, brands and technology partners. We welcome proposals that help develop the game world and bring it to players.

We also welcome developers, 3D artists and interactive technology specialists who see a place for themselves in the project. We value concrete ideas, relevant experience and a willingness to build together.

A contact for proposals will be published once confirmed.

Support the project

In-game purchases and voluntary contributions are not open yet.

Buy a segment

How a purchase will work

  1. Open Cube View in the game and choose an outer face of the cube.
  2. Find the segment coordinates and select its face or a platform.
  3. Check the selected surface address and image before confirming.
  4. Once purchases launch, confirm the terms in the game. The right to the selected address remains when the segment rotates.

This describes the planned process. Real payments and ownership registration are not available yet.

Support development

Bank transfer

Public payment details have not been provided yet.

Cryptocurrency

The wallet address and network will appear after verification by the project owner.