GAME WORLD / IN DEVELOPMENT

Living world.
Your mark.
MEGACUBE.

MEGACUBE is an evolving digital universe built around a living cube of interactive segments. Our goal is a world where players explore its faces, create avatars and leave a visible mark on segments and platforms. The first step is MegaCube Runner.

Level one is being ported to Unreal Engine. The descent and horror labyrinth are planned.

Explore the world
LOADING SCENE / UNITYCOMING SOON
A short edit of the Unity loading scene. This scene is not yet complete in the current Unreal project.
01 — THE IDEA

More
than a wall.

MEGACUBE centers on a huge cube made of living segments. In the Unity version, Cube View lets you inspect the wall and choose a place for an image on its sides or platform. The player’s route runs alongside this world, across supports, jumps and checkpoints.

The approved direction leads from the outer wall into the cube and then into an unsettling labyrinth. These later levels are planned after level one is completed and verified.

MEGACUBE is planned as more than its first game: a shared digital world where players can create their own avatars. In the future, players and brands will be able to place images, links and original visual content on purchased segment faces and platforms. Those surfaces will become part of the game world.

A render of the living cube from the project Blender scene.

02 — AVATARS

Avatars.

Visual concepts and 2D character references. Their Unreal 3D models are planned separately.

Dark character concept with glowing fibers
Hero concept Owner-provided art
Character concept woven with glowing fibers
Hero concept Owner-provided art

New visual concepts.

Three images provided by the project owner. These are visual references; they do not confirm finished 3D game models.

Concept 01: person in dark armor among snowy rocks
Concept 01 Owner-provided art
Concept 02: armored reptilian figure in a space hall
Concept 02 Owner-provided art
Concept 03: person in dark armor with a distant planet behind
Concept 03 Owner-provided art

2D avatar references

From the Godot project. These images do not represent finished 3D characters in Unreal.

FIRST HEROAYO Neon in a yellow coat
AYO Neon
CrownByte, a blue one-eyed character with a crown
CrownByte
Coral Pop, a red one-eyed character
Coral Pop
Red Shift, a red one-eyed character
Red Shift
Frostbyte, a blue pixel-art character
Frostbyte
Solarbyte, an orange pixel-art character
Solarbyte
03 — THE JOURNEY

Months
behind every
frame.

At least 227 days of documented work, from February 10 to September 25, 2026. An earlier start date has not been verified.

MEGACUBE did not come together in one sprint. The game moved through a working Godot version, development in Unity and the current staged port to Unreal. Every transition meant preserving what had already been built: the route, platform behavior, segment logic, screens, characters and the feel of movement.

Sometimes the result looked ready, yet hours of checks remained: whether coordinates matched, an image stayed on the wall, checkpoints worked and the game launched on a phone. Behind the striking visuals are revisions, tests and the choice to preserve what already worked.

That journey continues. This page shows both the game’s visual direction and its current development status.

2026 Godot: first Git snapshot19.06.2026 Unity: project architectureSeptember 2026 Unreal: port and parity checks
04 — PROJECT STATUS

Coming soon.

Based on project records as of September 25, 2026.

01 / IN CODE

World foundations

Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.

02 / IN PROGRESS

Level one

Unreal has the route, basic Runner movement, coins, falling and checkpoints. The complete play flow and visual parity are not yet verified.

03 / NOT VERIFIED

Finished game

A full launch, playthrough and phone run after the latest changes have not been verified. No release date has been announced.

06 — THE ROUTE

Face by face.

An approved direction, being built step by step.

Outer wall

Climb the platform route, reach the summit and cross over.

IN PROGRESS

Descent inside

Platforms inside the cube, a view from above and growing unease.

PLANNED

Labyrinth

A horror space deep within MEGACUBE.

PLANNED

These first three levels are the beginning of the approved direction, not the entire game.

07 — GET THE GAME

Get the game.

The game is still in development. A direct download and store links will appear here after a verified release.

01 / APK

Direct download

Installation file from this site.

COMING SOON
02 / GOOGLE PLAY

Google Play

The game page on Google Play.

COMING SOON
03 / CHINA

App stores

Links to app stores for China will appear after release.

COMING SOON
04 / iOS

App Store

A link to the iOS version will appear after release and verification.

COMING SOON
08 — COOPERATION

Build the world with us.

MEGACUBE welcomes cooperation with game studios, publishers, brands and technology partners. We welcome proposals that help develop the game world and bring it to players.

We also welcome developers, 3D artists and interactive technology specialists who see a place for themselves in the project. We value concrete ideas, relevant experience and a willingness to build together.

A contact for proposals will be published once confirmed.

Support the project

In-game purchases and voluntary contributions are not open yet.

Buy a segment

How a purchase will work

  1. Open Cube View in the game and choose an outer face of the cube.
  2. Find the segment coordinates and select its face or a platform.
  3. Check the selected surface address and image before confirming.
  4. Once purchases launch, confirm the terms in the game. The right to the selected address remains when the segment rotates.

This describes the planned process. Real payments and ownership registration are not available yet.

Support development

Bank transfer

Public payment details have not been provided yet.

Cryptocurrency

The wallet address and network will appear after verification by the project owner.