World foundations
Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.
MEGACUBEMore Than a Game
COMING SOON
MEGACUBE begins with a vast cube you want to do more than see — you want to make a part of it your own. The first step is MegaCube Runner: a route across platforms, jumps and checkpoints alongside a wall of living segments. We are building a world where players will be able to leave their own image on its faces and one day recognize, among countless details, something that belongs to them.
Level one is being ported to Unreal Engine. The descent and horror labyrinth are planned.
Explore the worldThe route alongside the cube is only the beginning. In MegaCube Runner, the player moves beside a vast wall of living segments. Platforms, jumps and checkpoints lead onward, but the wall stays in your mind: you want to look closer at its faces and find your own place among them.
The approved direction leads from the outer wall into the cube and then into an unsettling labyrinth. These later levels are planned after level one is completed and verified.
In the Unity version, Cube View already lets you examine the wall and select a segment face or platform for an image. That small action is the seed of MEGACUBE’s larger idea: players will not just explore this space; over time, they will be able to change how it looks. We plan to let players place images, links and other visual work on acquired segments and platforms. Imagine recognizing your own piece among thousands of details on the cube. Content placement and purchases are not available yet.
We want to give players more choice than a roster of ready-made characters. If none of them feels like yours, our plan is to let you photograph an object, a drawing or something entirely unexpected, edit the photo in an in-game editor and turn it into an avatar. It could be beautiful, strange, funny or meaningful only to you. You will bring an image you created yourself into MEGACUBE, rather than wear someone else’s template. The editor and photo-based avatar creation are still planned features.

A render of the living cube from the project Blender scene.
Ready-made heroes are only the beginning. In the future, you will be able to create a personal avatar from your own photo. For now, these are visual concepts and 2D references; Unreal 3D models are planned separately.


Three images provided by the project owner. These are visual references; they do not confirm finished 3D game models.



From the Godot project. These images do not represent finished 3D characters in Unreal.






At least 227 days of documented work, from February 10 to September 25, 2026. An earlier start date has not been verified.
MEGACUBE did not come together in one sprint. The game moved through a working Godot version, development in Unity and the current staged port to Unreal. Every transition meant preserving what had already been built: the route, platform behavior, segment logic, screens, characters and the feel of movement.
Sometimes the result looked ready, yet hours of checks remained: whether coordinates matched, an image stayed on the wall, checkpoints worked and the game launched on a phone. Behind the striking visuals are revisions, tests and the choice to preserve what already worked.
That journey continues. This page shows both the game’s visual direction and its current development status.
Based on project records as of September 25, 2026.
Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.
Unreal has the route, basic Runner movement, coins, falling and checkpoints. The complete play flow and visual parity are not yet verified.
A full launch, playthrough and phone run after the latest changes have not been verified. No release date has been announced.
Seven screenshots supplied by the owner on September 25, 2026. The corresponding Unreal screens are still being ported.
Numbers, links and balances shown in these interface screenshots are test data; they are not an offer to make a purchase.
A purchased side stays tied to its segment address. When the segment rotates, its visible face changes while ownership stays in place.
An approved direction, being built step by step.
Climb the platform route, reach the summit and cross over.
Platforms inside the cube, a view from above and growing unease.
A horror space deep within MEGACUBE.
These first three levels are the beginning of the approved direction, not the entire game.
The game is still in development. A direct download and store links will appear here after a verified release.
Installation file from this site.
COMING SOONThe game page on Google Play.
COMING SOONLinks to app stores for China will appear after release.
COMING SOONA link to the iOS version will appear after release and verification.
COMING SOONMEGACUBE welcomes cooperation with game studios, publishers, brands and technology partners. We welcome proposals that help develop the game world and bring it to players.
We also welcome developers, 3D artists and interactive technology specialists who see a place for themselves in the project. We value concrete ideas, relevant experience and a willingness to build together.
A contact for proposals will be published once confirmed.
In-game purchases and voluntary contributions are not open yet.
This describes the planned process. Real payments and ownership registration are not available yet.
Public payment details have not been provided yet.
The wallet address and network will appear after verification by the project owner.